Washing Line: A Talk Game for Seniors
Talk and Remember
Washing Line is a talking game on ElderWit.com, made for older adults with large print and big buttons. Hang clothes on the washing line with pegs. Each piece brings back a place you went.
Play nowWorks on phone, tablet and computer. Nothing to install.
How to play Washing Line
- Tap Play now. Washing Line opens right here in your web browser.
- Choose a level: Easy, Medium or Harder.
- Follow the line at the top of the screen. To begin, it says: “Tap the one you would wear.”
- Go at your own pace. There is never a time limit.
- When you finish, try the same level again or move up a level.
Three levels
- Easy: Pick an outfit and peg it up.
- Medium: Hang three things for a day out. Then tell where you went.
- Harder: Peg each piece on the line for the place you would wear it. Then compare.
Why people enjoy it
Washing Line is a warm way to share stories, and it often sparks a conversation that goes on long after the game. It asks for a little talking and sharing, and nothing more.
Questions
Is Washing Line easy to learn?
Yes. Start on Easy: Pick an outfit and peg it up. When that feels comfortable, move up. On Harder: Peg each piece on the line for the place you would wear it. Then compare.
Can I play Washing Line on a phone or tablet?
Yes. It works in the web browser on a phone, tablet or computer, with large text and big buttons. There is nothing to download.
What else is on ElderWit.com besides Washing Line?
Washing Line is one of 1,000+ games on ElderWit.com: word games, cards, trivia, puzzles, memory games and more, all with large print, calm screens and no ads.
More Talk and Remember
- School DeskLift the lid of an old school desk. What is inside brings back school days.
- Time CardPunch a work time card through one day. Each punch brings back a memory of work.
- Ticket StubsTear tickets off the roll and paste them in a scrapbook. Each one brings back a day out.
- My FirstsThink back to the firsts in your life. Place them on your life line, then tell about them.
- Somewhere BetweenThink of a place you knew. Set a marker between two words, like quiet and busy.
- BandstandSet up the band on the bandstand. Each player has a place.