ElderWit Senior Games › All kinds of games
Puzzle Games for Seniors
Jigsaws, sliding tiles, patterns and shapes. Every puzzle is drawn large and clear.
140 games. Each one has three levels: Easy, Medium and Harder. Tap a name to play.
Open Puzzles
- Jigsaw Put a picture back together, one piece at a time.
- Sliding Puzzle Slide the tiles back into order.
- Spot the Difference Two pictures look the same. Find what is different.
- Tangram Fill a shape with flat pieces.
- Turn the Tiles Some tiles are turned. Tap them until the picture is whole.
- Gentle Maze Find the path to the little house, one square at a time.
- Tower Puzzle Move the stack of discs to the right post. A big disc never sits on a small one.
- Copy the Pattern Make your grid look just like the pattern.
- Shape Fit Put each shape into the outline that matches it.
- Picture Grid Use the number clues to fill squares and find a hidden picture.
- Water Pipes Turn the pipe pieces so the water runs from the tap to the trough.
- Lamps On Turn on every lamp. Each tap also flips the lamps next to it.
- Paint Flood Pick colors to spread the paint from the top corner until the board is one color.
- Island Bridges Build bridges so each island has as many bridges as its number, and all islands join up.
- Flower Beds Plant one flower in each row, each column and each bed. Flowers may not touch.
- Who Has Which? Read the clues and give each person the right thing.
- Untangle the Lines Move the dots until no two lines cross.
- Shadow Match Find the shadow that belongs to the picture, or the picture that made the shadow.
- Turned Shapes Find the shape that is the same as the first one, only turned.
- Fold and Punch A sheet of paper is folded and holes are punched. Pick how it looks opened up.
- Gear Turn The first gear turns one way. Work out which way the last gear turns.
- Count the Blocks Count all the blocks in the stack, even the ones you cannot see.
- Rolling Ball The ball rolls until it hits a stone or the edge. Roll it into the hole.
- Fill the Box Fit all the pieces into the box with no gaps.
- Quickest Way Find the quickest walk across town. Each number is minutes of walking.
- Sort the Beads Move the beads between the rods until each rod holds one color.
- Link the Dots Join each pair of matching dots with a line. Lines may not cross, and every square gets used.
- Swap the Counters Move the dark counters to the right end and the light ones to the left.
- Find the Code Guess the hidden row of colors. Each guess tells you how close you are.
- Across the River Row everything across the river without leaving the wrong two alone together.
- Light the Room Put lamps in the room so every white square is lit. Lamps may not shine on each other.
- Tents by Trees Pitch one tent next to each tree. The numbers say how many tents go in each row and column.
- Box Push Push the crates onto the marked spots. You can push a crate, but you cannot pull it.
- Rolling Die Roll the die over, square by square. Reach the star with the six on top.
- Knight Hops Hop the knight like in chess, two squares and then one to the side. Visit every apple.
- Fences Draw one closed fence along the dotted lines. Each number says how many sides of its square have fence.
- Water Jugs Fill, pour and empty two jugs until one holds just the right amount.
- Number Chain Fill in the missing numbers so you can walk from 1 to the end, one touching square at a time.
- Mosaic Shade tiles to make a hidden mosaic. Each number counts the shaded tiles around it, and itself.
- Patchwork Colors Color every patch of the quilt. Two patches that share a side may not have the same color.
- Two Tones Fill the grid with dark and light stones. Each row and column has as many of one as the other, and never three alike in a line.
- City Blocks Build a little town. Each row and column has one building of each height. Edge numbers say how many you can see from there.
- Garden Plots Split the garden into rectangles. Each plot holds one number, and the number tells how many squares it covers.
- Red Car Out Slide the cars back and forth to clear a way out for the red car.
- Spin Four Turn groups of four tiles around a pin until the numbers are back in order.
- Shift the Rows Slide whole rows and columns around until the board matches the small card.
- The Heavy Ball All the balls look the same, but one is a little heavier. Use the old balance scale to find it.
- Cross Out Doubles Shade squares so no number shows twice in a row or column. Shaded squares may not touch.
- Star Places Put one star in every row, every column and every colored patch. Stars may not touch, not even at the corners.
- Shade the Sums Shade squares so each row and column adds up to the number at its end. A square is worth its column number across, and its row number down.
- Light and Mirrors Set mirrors in the squares so the lamp's light bounces to the round target.
- Equal Halves A shape made of squares has a few lines across it. Pick the line that cuts it into two parts of the same size.
- Fold the Box Each flat shape is made of six squares. Only one of them folds up into a closed box. Find it.
- Matchstick Squares Move matches to new places to make the number of small squares asked for. Every match must be part of a square.
- Find the Dominoes A full set of dominoes was laid in a box, but the lines between them were lost. Find where each domino lies.
- Which Tile Does Not Fit? The tiles follow a pattern, but one tile breaks it. Find the one that does not fit.
- Plot the Points Read a letter and a number, find that square, and color it in. A picture slowly appears.
- How Many Squares? Count every square in the drawing. Big squares made of small ones count too.
- Stop at the Star Counters slide in a straight line until they bump into another counter. Get the red counter to stop on the star.
- Rail Line Lay one railway line from the left side to the bottom. The numbers say how many track squares are in each row and column.
- Greater or Less Fill the grid so each row and column has every number once. The small signs say which of two numbers is bigger.
- Mow the Lawn Push the mower over every square of grass, one step at a time. It may not cross a square twice, and it goes around the stones.
- Fill the Square The pictures in the square follow a plan across and down. Choose the picture that belongs in the empty spot.
- Ships by Numbers Find the hidden ships. The numbers say how many ship squares are in each row and column. Ships never touch, not even at corners.
- Open the Safe Each clue is a wrong try at the safe, with a note about it. Work out the right code and open the door.
- Turn the Rings A round picture has rings that turn. Turn each ring until every slice is one color again.
- Pancake Stack Sort a stack of pancakes, small on top and big at the bottom. The lifter turns over the top part of the stack.
- Pick Up the Coins Pick up a bright coin. The coins joined to it turn over. Pick up every coin.
- Scale Riddles Some scales hang level. Read them, then put the right number of apples on the last scale.
- Two Rings Two rings of beads cross and share two beads. Turn the rings to bring the colors home.
- Number Patches Fill every square with a number. Joined squares with the same number make a patch, and a patch of 3 has 3 squares.
- Fish Tanks Fill the tanks with water. Water fills each tank from the bottom up. The edge numbers count wet squares in each row and column.
- Arrow Trail Every square has an arrow. Walk from 1 to the end, visiting each square once. Each step goes the way the arrow points, as far as you like.
- Cage Sums Fill the grid so each row and column has each number once. The numbers in each outlined cage add up to its small total.
- Shunting Yard Railway cars come in mixed up. Send each one straight on or into the side track, so they leave in number order.
- Which Day? Read the clues about one day in the month. Find the only day that fits them all.
- Build from Views Stack blocks on a small grid. Make the build look like the drawings seen from the front and from the side.
- Pile of Ribbons Ribbons lie across each other. Lift them off one at a time, always one with nothing on top of it.
- Seat the Guests Read the seating notes. Put each guest in a chair so every note is true.
- Edge Match Lay square tiles on the board so that every pair of touching edges has the same color.
- Clock Hops Light every number on the dial once. From a number, you hop that many places to the left or to the right.
- One Line Drawing Trace every line of the drawing in one go. You may not go over a line twice. Pick your starting dot with care.
- Lightest to Heaviest The jars look alike but weigh different amounts. Weigh two at a time, then line them up from lightest to heaviest.
- Ladder Lines Each thing at the top slides down its line and crosses every rung it meets. Trace the ladder, then fix it with rungs of your own.
- Right Turns Only Drive the garden cart to the shed. It can go straight on or turn right, but it can never turn left or back up.
- Walk Plan Plan every step of a garden walk first. Then press Go and watch the gardener follow your plan.
- Hanging Mobile A hanging mobile must hang level. Fill in the missing weights. A weight further out pulls harder.
- Color Steps Cross the tiled floor from the bottom row to the top row. Step only on colors in the set order.
- Lookout Posts Each number is a lookout. It sees along its row and column until a dark square. Shade squares so each lookout sees just its number of squares.
- Peaceful Queens Place the queens so that no queen could reach another along a row, a column or a slanting line.
- Sort into Circles Sort shapes into two circles by color and by shape. A shape that fits both rules goes where the circles overlap.
- Errand Run Visit every shop on the list and walk home again. Choose the order that takes the fewest blocks.
- Islands in the Sea Shade the sea. Each island of open squares holds one number, and the number tells how many squares it has.
- Turn and Flip Press Turn and Flip to move a patterned card until it looks just like the small card.
- Clear the Board Tap a group of two or more joined tiles of one color to lift them. Tiles above drop down. Clear every tile.
- Trade Places Slide the dark and gold counters along the lines into empty spots until the two colors have traded places.
- Not Next Door Put a number in each circle so that no two circles joined by a line hold numbers that follow each other, like 3 and 4.
- Paint Rollers Roll paint along whole rows and columns. A later stroke paints over an earlier one. Copy the picture.
- Find the Lost Ring A ring is lost in the garden. Each dig tells how many steps away it is. Find it in as few digs as you can.
- Set the Points Tap the switches on the railway so the train rolls down to the station it is bound for.
- See Through Cards The cards are clear glass with dots on them. Pick the two that, laid one on top of the other, show the pattern.
- The Odd Lift This lift has only two buttons. One goes up a set number of floors, the other down. Reach the right floor in few presses.
- Like to Like Make a path across the board. Each step must share a color or a shape with the tile you stand on.
- Tidy Shelf Put the jars on the shelf so that two jars of the same color never stand side by side.
- Switch Panel Each switch is wired to some of the lamps. Press switches until the lamps look like the card.
- Sheep Pen Pick squares for a pen. The fence goes round it. Keep every sheep inside without using too much fence.
- Where Is the Cottage? Read the clues about the village map. Cross out squares until only one place is left for the cottage.
- Ferry Lanes Park every car on the ferry. Each lane must be filled right to the end, with no gap.
- Keys and Gates Walk through the garden to the house. A locked gate opens only when you carry a key of its color.
- Number Stones Cross the stream on the stones. Each stone says how far you must jump, in a straight line.
- Tangled Strings Kite strings are tangled. Follow a string with your eye and find who is holding that kite.
- Opposite Faces This flat pattern folds up into a box. Find the picture that ends up on the side facing the marked one.
- Rubber Stamp Press the stamp onto the grid to ink the picture. Ink may land on ink, but never outside the picture.
- Slant Lines Put one slanted line in every square. Each corner number says how many lines touch that corner. The lines may never close into a loop.
- Number Rooms Each room holds the numbers from 1 up to its size, once each. The same number may never touch, not even at a corner.
- Dot Clues Fill the grid so each row and column has each number once. A white dot sits between numbers that follow on, like 2 and 3. A black dot sits where one number is double the other.
- Shapes in Line Each row and each column holds one of each shape, and the rest stay empty. A shape at the edge is the first one you meet from that side.
- Pairs in Rooms Shade two squares in every room. Each shaded square must touch exactly one other shaded square, so they make pairs.
- Tilt the Tray Tilt the tray and every marble rolls at once until something stops it. Roll each marble into its cup.
- Sprinklers Put sprinklers in the garden so every plant gets water. Not a drop may fall on the paving.
- Pearl Loop Draw one closed loop through the squares that passes every pearl. Go straight through a light pearl. Turn on a dark pearl.
- Turn It Round Copy the small card onto the big grid, but turned a quarter turn, the way the arrow shows.
- Fix the Quilt The quilt was sewn to match itself, but a few patches went in wrong. Find them and set them right.
- Fewest Changes Get to the park by bus. You may ride as far as you like on one line. Use as few changes of bus as you can.
- Window Boxes Plant one flower in each window box so that every clue is true.
- Patch Halves Split the grid into patches, one for each dot. Every patch looks the same when it is turned half way round its dot.
- Labels on the Boxes One box holds a key. Each box has a label, but not every label tells the truth. Work out where the key is.
- Push Just One Dominoes stand on the floor, each facing a way. A falling domino knocks over the next one it faces. Push the right one to bring them all down.
- Swinging Flaps Marbles drop in at the top. Each flap sends a marble its way, then swings over to the other side. Work out where the marbles land.
- Four Corners Among the dark dots, four make the corners of a square. Find them.
- Join the Farms Build roads so every farm can reach every other farm. Use as little road as you can. The numbers say how long each road is.
- Same Shape Pieces Cut the board into pieces that are all the same shape as the sample. Pieces may be turned or flipped.
- Fold Line Some lines are drawn across a picture. Pick the line you could fold along so that the two halves land on each other exactly.
- Key Cutter Cut the key so each tooth reaches up to meet a pin in the lock. Then the key will turn.
- Before and After Each set of cards shows something changing. Put the cards in order, from first to last.
- Hidden Coins Coins are hidden under some squares. An open square shows how many coins touch it, even at the corners. Open every square that has no coin.
- Street Lamps Put up lamps so every house on the street is lit. Use as few lamps as you can.
- Move the Piano Slide the furniture up, down and sideways to clear a way. Get the piano to the door.
- Exact Steps Walk to the gate in exactly the number of steps shown. You may not step on the same square twice.
- Drop and Fill Shapes come one at a time. Slide each one, then drop it into the tray. Fill the bottom rows with no gaps.
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