A good game hour feels easy to the residents and takes a little planning from staff. This guide walks through one hour from setup to the last laugh, with the games that make each part work.
Turn on the TV or projector and open ElderWit.com in the web browser. Sign in with your staff account.
Make the text bigger if the room is large, and sit in the back row for a moment to check that you can read it.
Pick three games: a warm up, a main game and a finish. Choose the Easy level for a mixed group.
Start with a game everyone can answer, such as Show of Hands or Would You Rather. There are no wrong answers, so late arrivals can join right away.
Tap the residents who joined in the activity log while people settle.
Run a trivia game or a team quiz. The 1950s, Classic Movies and Two Teams are reliable favorites.
Read every question out loud and give the room time to call out answers. Tap the answer the group agrees on.
Leave room for stories. A question about a first car can lead to ten good minutes of talk, and that is time well spent.
Switch to something quieter, such as a word search or Finish the Saying on the screen, so the energy stays even.
End with a game the group knows and likes, such as Gentle Jokes or a short bingo round.
Ask what to play next week and write it down.
Check the activity log: ElderWit has the date, the games played and the minutes. At the end of the month, one tap makes a program summary to print or keep on file.
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Plan for about an hour including setup, with forty to fifty minutes of play. Shorter is fine for a smaller or tired group.
A warm up with no wrong answers, a trivia or team quiz as the main game, a calm word game in the middle and a favorite to finish.
Ask them directly by name, use talk games with no wrong answers, and let them choose the answer for the group now and then.
Every game on this page is ready to open on your activity room screen.
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